FlashJ Blog

Sum up what others have summed up, write down what no one has written down; sweat the details, boost efficiency, share the bits and pieces of work and study, share the internet;

I’m Mousebomb

Hey! I’m Mousebomb. A kid born in the late ‘80s, an Aquarius who believes in freedom and universal love. A typical internet addict and workaholic.

I first crossed paths with Flash early on — love at first sight, and there was no stopping after that. It’s the source of my strength, letting me cut through every obstacle and charge into the world of internet technology, and even now I still can’t put down the butcher’s knife.

These days my main focus is the internet, working on games and mobile platform app development. If you’ve got a good product idea, let’s talk. Maybe I’m the stepping stone you need.

Video games once kept me company through unforgettable years, and gave me confidence and wisdom;

Movies and music, comics and novels let me feel alive — again and again they lay bare the weaknesses of human nature;

The mysterious universe and supernatural phenomena are directions for human exploration — no doubt about it, I have a deep interest in them.

For a long time I’ve devoted myself to contributing my modest share to China’s internet industry. Seeking out shining souls to write immortal poems together on this land of China.

If you think we’re birds of a feather, let’s be friends — we can hang out over movies and games and trade notes.

Highlights and Achievements

2006–2010: Built many Flash sites that were widely passed around and reposted online. 2010–2017: 3D MMO browser game development; wrote a 3D terrain editor; customized game frameworks and engines such as Away3D. Translated framework books and some foreign articles, making an active contribution to industry exchange.

2014–2017: Worked on ad monetization for offline mobile mini-games. Developed a game auto-generation engine that empowered the whole team, reaching around 100 million downloads and helping several team members earn over a million each. After several startups and team battles, I’ve honed a full set of skills — and I still keep working on independent projects in my spare time.

15 years of game development experience. Extensive hands-on project work. Holds independent software copyrights.

Mac user, focused on productivity, with a filing habit and a tidiness OCD; keeps excellent code documentation habits while developing.

Career History

After graduating, I worked at Qoolu, Aosheng, Muhe, Jiangyou and Bingchuan, serving as lead client engineer at each, and worked on many browser games and mobile games.

I also joined iUXLabs, working on brand showcases and high-end custom software systems.

In card and board games, while serving as lead client engineer I led the development and launch of three room-card mahjong games.

In 3D, during browser game development I focused on game engine optimization and toolchains.

In indie games, I’ve built and shipped many projects on my own, and in recent years I’ve mainly worked within the Unity ecosystem.

In my spare time I’ve founded startups and built quite a few website systems and game demos, as well as many products that shipped successfully.