Latest Events
2011 RIA Tian Di Xing Beijing City Elite Forum
Event Time: 2011.3.27
Registration Period: 2011.3.7-2011.3.25
Event Scale: 300+ people
Location: No. 33, North 4th Ring West Road, Zhongguancun, Beijing
National Science Library, Chinese Academy of Sciences
(Documentation and Information Center, Northwest Gate, 1st Floor Lecture Hall)
Presentation Topics
Flash 3D API Related
Topic Introduction
How to use the awesome Molehill 3D in the new version of Flash Player! Besides 3D, can 2D rendering also benefit? This topic will walk you through the latest 3D API content, and there will be an awesome demo.
Topological Map-Based Line-of-Sight Pathfinding
Topic Introduction
Pathfinding is one of the classic and interesting topics in game AI, and it holds a fairly important position in Flash game application development as well. Although the traditional A* pathfinding based on a 2D numeric matrix can basically meet our basic needs, there is a pathfinding approach based on topological data structures that can bring us more ideal path results and ideas. Let’s share its beauty together when the time comes.
The Non-Mainstream Agile Development Model for Small Flash Game Projects
Topic Introduction:
How can a team divide work and collaborate to maximize efficiency? How do you avoid a nightmare of frequent bugs caused by changing requirements? Without an outstanding designer, how do you make the UI good? If front-end programmers are inexperienced, how do you avoid project delays? Why do product planners always cause trouble? Faced with so many intricate frameworks, how exactly should you choose? What kind of development approach can actually help a team avoid project risks? Drawing on many years of Flash project development experience, the author will discuss the way of agile development for Flash projects with everyone.
Developing WebGame with the Flex Framework
Topic Introduction:
Break away from conventional thinking and adopt the Flex framework to develop games. Experience what it feels like to write games with mxml and how to use Flex’s ready-made frameworks to increase development efficiency, solve the performance and size issues brought by the Flex framework, and at the same time share some insights and experiences in game production.
Special Topic
Everyone Has Their Say — Whether to Use a Framework
Topic Introduction
Whether to use a framework? Under what circumstances should a framework be used? Should you use a well-known third-party framework or a self-developed framework? It’s all up to you to speak. As long as you’re on site, you can speak freely.