The 8th Flash Developer Conference — "Mobile Development, Social Games and Light Online Games"

Time: Sunday, October 16, 2011 Location: Meeting Room 1, Jingyi Hotel, No. 9 Dazhongsi East Road, Haidian District, Beijing Online registration:http://wefdc8.51qiangzuo.com/ Conference page:http://www.wefdc.com/index.html Flash Developer Conference Weibo:http://weibo.com/wefdc

Flash

2011.3.27 Tiandixing Beijing Stop

Latest Events2011 RIA Tian Di Xing Beijing City Elite Forum Event Time: 2011.3.27 Registration Period: 2011.3.7-2011.3.25 Event Scale: 300+ people Location: No. 33, North 4th Ring West Road, Zhongguancun, Beijing National Science Library, Chinese Academy of Sciences (Documentation and Information Center, Northwest Gate, 1st Floor Lecture Hall) Presentation TopicsFlash 3D API Related

Flash

Internal mechanisms of Flash Player 10.1

This article was reposted here after I saw it on http://riaoo.com/?p=1658; the original content comes from http://blogs.adobe.com/xwlin/2010/04/flash_player_101_-_adobe_max_2009.html and http://blogs.adobe.com/xwlin/2010/04/flash_player_101_-_adobe_max_2009_1.html Speaker: Lee Thomason (lthomaso@adobe.com) Translator: Lin Xiaowei (xwlin@adobe.com) PrefaceTime: the 21st of this month. Location: Beijing International Convention Center. Adobe is about to hold a two-day Flash Platform technology summit. I’ll have the honor of joining Ely Greenfield as co-speaker for the <> session, handling both the speaking and the translation. Ely Greenfield is a Senior Principal Scientist in the Apollo Integrated Runtime group, and he gave a superb talk on this topic at Adobe MAX 2007. I googled up a comment from a guy who attended the 2007 MAX conference about Ely himself and his talk: “I think Ely’s topic (Flash Player Internals) was the best of all the topics at MAX…” “Ely is that legendary guy who wrote most of the Flex Charting Framework in three days with his eyes closed”… The 2009 Adobe MAX still has a Flash Player Internals session, but the speaker is Lee Thomason (another hardcore veteran — Flash Player architect, nicknamed Player Guy, said to be the number one Flash Player guy). This is a very in-depth topic, and the talk moves fast: in one hour he covers as many aspects of the player architecture as he possibly can. Here I’ve summarized and translated the gist of his talk for your reference.

Flash

With HTML5 here, flash won't get far?

Ever since news of HTML5 got out, the new waves have been pushing the old ones forward, and more and more people have started paying attention to HTML5. From last September until now, I’ve read quite a few articles arguing that Flash will be replaced by HTML5. Recently I came across another one, “With HTML5, How Much Farther Can Flash Go?”, and it struck a nerve: http://blog.csdn.net/cping1982/archive/2010/02/23/5321010.aspx Thanks to the author Pengling Sanqian for sharing these valuable thoughts — the article is well reasoned and well supported. Having read it, I’d like to add a few personal points. 1. Times Have Changed — Flash Won’t Necessarily Repeat Applet’s FateWhether Flash lives or dies depends on many factors, and there’s no need to compare it to Applet. The historical context and user demands have all changed, so the old lessons no longer apply. True, Flash’s shortcomings have always been there (not long ago, even the iPad — touted as offering the “best web experience” — stubbornly refused to install Flash because of performance issues, leaving many web pages unable to display fully). But whether a product is good or bad is only part of the odds of winning; operations, promotion, and user demand matter just as much. A bad product doesn’t necessarily fail to make money, and a good product doesn’t necessarily make money either — there’s a certain fate in it all, and whoever wins the hearts of users wins the world.

Flash

ActionScript for Multiplayer Games and Virtual Worlds[Download]

ActionScript for Multiplayer Games and Virtual Worlds Book Overview The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

Flash

html5: The Rising Star of the Rich Internet

HTML 5 is the next generation of the Hypertext Markup Language. Since HTML 4 was released in 1997, HTML development had been at a standstill, while the Web has advanced by leaps and bounds in recent years — so much so that HTML 4 can no longer keep up with today’s increasingly “rich” Web applications. HTML 5 not only addresses HTML 4’s functional shortcomings for Web applications, it also aims to improve HTML’s interactive capabilities and support today’s diverse, complex Web content.

Flash

Adobe makes the RTMP protocol public

Recently, Adobe published the RTMP protocol specification: Official page: http://www.adobe.com/devnet/rtmp/ Download link: http://www.adobe.com/devnet/rtmp/pdf/rtmp_specification_1.0.pdf

Flash

More Flash online image processing

After seeing Halley’s image processing tool, I came across another mature online image-processing RIA, similar to Photoshop, very powerful, specializing in bitmap work — you can open images uploade...

Flash

Online image processing built with Flash

I came across an online image-editing RIA on Halley‘s blog. MediaCreator alpha1 is an online multimedia authoring app built in Flash — a prototype along the lines of scrapblog. Some basic functionality is already in place: it lets users edit images, text and vector graphics online, and add masks, borders and backgrounds.

Flash

Badass 3D engine! newX3D

China’s first Flash 10 3D engine is now open source Thanks to the author machaoii for the painstaking, day-and-night grind. Work on the Flash 3D engine officially kicked off in early July, and yesterday it finally took shape. The project has now been renamed NewX3D — China’s first Flash 10-based 3D engine

Flash
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