Private Notes Update 1.1

- Fixed a bug where user edits were lost if the screen locked while editing a specific note - Fixed a bug where the unlock screen sometimes asked for the password multiple times - Fixed a bug where the creation time of new notes made on the web page displayed incorrectly in WiFi access mode - Fixed a bug where the IP address was sometimes obtained as (null) in WiFi mode

App Development / Works

Private Notes released

My first personal app, Private Notes, is now live on the App Store. From the first version submission to approval, including one rejection along the way, it took 10 days in total. Private Notes is a password-protected memo app I built for my own needs at work and in daily life. Back when I was a kid, my teacher taught me what Chairman Mao once said: “A good memory is no match for a worn-out pen.” That line has stayed with me ever since, and over the years I’ve put it into practice — if it’s worth remembering, I write it down. Now we’re in the information age, and I’m a heavy user of electronic devices. Going out without my phone cuts my HP and my mood in half. My important information — website accounts, security questions — all lives in my phone’s notes app, carried with me everywhere. Even my bank card details, my phone number’s PUK code, the serial numbers and MAC addresses of all my devices — all of it depends on my phone to remember. But phones are easy for other people to grab and play with. With everything stored on the phone, private data is easy for others to see, so a lot of the time I don’t dare write it down at all…

App Development / Works

Loli Adventure project completed and published

Loli’s Adventure was the first mobile game project I saw through to completion as lead programmer. I learned a lot from it and got a feel for how it differs from browser games. The project was built with PHP (AMFPHP) + AIR (Starling plus traditional UI), and on the front end, Starling + traditional UI still runs into plenty of performance limits — from here on, I plan to drop traditional UI entirely for mobile games. This year is a breakout year for mobile platform products, and my interest is sky-high right now.

App Development / Works

FastApple's DNS conflicts with iTunes Connect

When using Xcode’s Archives panel to Distribute to iTunes Connect, I got this error: The certificate for this server is invalid. You might be connecting to a server that is pretending to be “conte...

App Development

Links about Feathers

Feathers is a lightweight UI component set that’s easy to skin and extend (works on mobile and desktop). Used together with Starling. My recent project is built with Starling, and time is pretty ti...

Flash

Starting my Diablo III journey

I barely have time to play games outside of work these days, but I still have to play this classic sequel, and there's Old Niu, Xiong, and my old comrades and everyone else from my student days who agreed to play this game together. I miss you all. My BN tag: mousebomb#3252, see you soon.

Video Games

Unity3D loses textures when importing fbx

Question: When exporting FBX from 3dsMax for use in Unity, textures always get lost. Unity does automatically import materials when it imports the FBX, but the texture files all end up empty, so yo...

Flash

GreenSock Animation Platform now has a JS version

The new version of greensock’s tween now comes with a JS version. Based on animation performance tests, the more particles there are, the bigger the performance advantage over other frameworks. htt...

Web Frontend

Beautiful -from SMASH

Entertainment

Expected too much from the AirPort Extreme base station

When it came time to upgrade to a gigabit home router, I agonized for a long time between Cisco’s e4200 and Apple’s AirPort Extreme. In the end, Apple’s big January 6 sale made the decision for me, and I bought the big AE (MD031) on the spot. The big AE paired with a MyBookLive is great value for the money compared with a Time Capsule. The gigabit Ethernet port has genuinely been a huge win — I get up to 100MB/s transferring files from the MBL, though wireless still feels a bit slow. And the one-click network extension you get from pairing the big AE and the little AE is genuinely handy.

Entertainment

Jobs got on board too

Life Insights

The 8th Flash Developer Conference — "Mobile Development, Social Games and Light Online Games"

Time: Sunday, October 16, 2011 Location: Meeting Room 1, Jingyi Hotel, No. 9 Dazhongsi East Road, Haidian District, Beijing Online registration:http://wefdc8.51qiangzuo.com/ Conference page:http://www.wefdc.com/index.html Flash Developer Conference Weibo:http://weibo.com/wefdc

Flash

It's now confirmed that Unity 3.5 will be able to publish swf

As previously announced, Unity projects will be publishable to Flash via Stage3D (FP11). Before long, Unity projects will run in browsers with FlashPlayer11 installed. The Unity team says it is bringing as many Unity features into Flash as possible, with the goal of making Unity the best tool for building 3D functionality for Flash Player. On the 27th of this month, Unity will hold a Flash Tech Day, which will get Flash developers up to speed on moving to Unity development, show and introduce the features Unity supports in the Flash environment, and provide a beginner-level overview. For some of the latest news, check out this introductory article: http://blogs.unity3d.com/2011/09/01/unity-and-flash-a-sneak-peek/. I’m not all that interested in Unity’s own features, but one item — that programs running inside FP can talk to AS code both inside and outside a Unity project — is great news as far as I’m concerned.

Flash

Some random notes on AppleTV2G

1. Even though the power cable is labeled 125V, it plugs straight into a Chinese outlet just fine. If your TV is an older model with no HDMI port — only AV composite, S-Video or VGA — you can pic...

Entertainment

Here comes Little Flower

Went out for a walk this morning and ran into a kitten on the road that meowed at us. At that moment I wanted to say, let’s take it home — listen to how pitiful it sounds. We kept walking, got to ...

Personal
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